Showing posts with label things that are actually fun for hours. Show all posts
Showing posts with label things that are actually fun for hours. Show all posts

Sunday, February 24, 2013

Sorry, Not Here Right Now

I have been away for awhile. My class load this semester consists of completing my community nutrition internship, Nutrition: Quantity Food Purchasing, and Culinary Techniques II. Lots of things happened in the last month, but not much I feel comfortable sharing in the not-anonymity of the internet. I am going to propose that my go to blog-topic when I haven't much to write about will be things I like to read.

Let's start with webcomics.

It is an interesting medium, as even more so than print comics, it is highly fluid and influenced by audience participation in the form of comments, forum posts, and fan works. In a comic that updates, weekly or even daily, an artist/writer can get immediate feedback and adjust the story accordingly. Some have even successfully put their work into print. Scott Kurtz, the author of PvP, has written a lot about the subject, in addition to the subject of  making comics a successful business.

Currently I have bookmarked over 100 webcomics. Some have finished, and the creators moved on to other projects, some fizzled out and haven't updated in months or years without any peep from the creators. For a lot of them, I slowly drifted to more sporadic checking so that I may consume bigger chunks at a time. Others I stopped checking daily because my constant attention was not necessary for me to understand the story, as is the case in a lot of my bookmarked humor and slapstick type comics. Come to think of it, I blame a lot of losing time to my hobbies to having to devote more and more to school and upkeep of my household, as it is difficult to read webcomics on my phone or iPad at either work or school without seeming obvious. Plus there is the additional quantifier in that I like to sit and immerse myself in the work when I'm reading. It is easier to browse Pinterest, or play a short mobile app game than try to engage in a few pages of story. That could also explain why my DVR and online streaming queues are so long and unwatched. However, I probably could make time if I put some effort in. It worked for including an exercise routine into my week, so why not?

I'm thinking to link a few webcomic type things at a time whenever I feel like blogging, but don't feel like I have anything to entertain the internet with. These are some such comics I find are pretty awesome:

Gunnerkrigg Court Nature vs tech + boarding school full of mythological references and robots.
Skin Deep If mythological and folkloric figures had chosen to hide among normal humans. Story takes place in the modern American Midwest.
Trying Human If aliens (think 1950s aliens) conducted research and were trying to hide among humans. Also, how it is difficult to talk about weird experiences with normal people.
xkcd Funny comics about math, science, and engineering. The alt-text is always good, too.
Manly Guys Doing Manly Things One artist's crusade to maintain the classic manly muscly hero image from action stories by referencing a lot of video games and pop culture.
Girls with Slingshots The shenanigans of two women and their group of friends. Also a talking cactus and many sex jokes.

Wednesday, October 26, 2011

Games I Like and Some Thoughts on Gender

In a recent conversation with my older brother, the topic of MMORPGs came up, specifically why I won't play World of Warcraft. Besides the practical problem of not having enough disposable income, the only appealing point of sale for that game to me is the silly dancing all the characters can do. I can quest for meaningless items and grow a powerful character in plenty of other games. In fact, the only MMORPG I ever really got obsessive with is Maplestory, mainly because it was free, and paying for extra things is optional. I even play the Facebook version!

Hold on, that can't be the only reason, I thought. Not only because the game is increasingly resembling the aforementioned WoW, but What else is appealing about it? Thinking to my console collection, which is chock full of such games as Psychonauts, the Shadow Hearts series, Elite Beat Agents, Okami, Resident Evil 4, The Legend of Zelda: Wind Waker, and Meteos, I began to suspect my tastes ran to specific kinds of games. Most of my collection can be classified as ridiculous, mentally challenging, or they tell a good story. Maplestory has colorful, cute imagery, which is balanced at higher levels by monsters that actually look threatening, and enough of a story to keep me interested.

Now comparing this collection to what my brothers tend to get, the differences become rather distinct. They buy games that usually involve shooting things, like Medal of Honor, Ace Combat, and Gears of War. Yes they also get adventure and RPG games, but their collection has a great deal more action-oriented game play rather than those that involve the kinds of mechanics, such as puzzles, found in other genres.

Since earlier this week I was reading about the histories of classics Pac-man and Tetris, which mention how popular the games are with females, I'm wondering how much the types of games me and my siblings play are reflective of gender norms. Even when young, I preferred playing pretend games with my dolls (headless Barbies and Ninja Turtles say a lot for my personal development), rather than running around pretending to be a warrior and whacking others with a stick as my brothers tended to do. Which would make sense, from traditional evolutionary theory. Boys are more rough and active because of testosterone, while girls have better thinking qualities because of their physical capacity in rearing demon-spawn.

But recent psychological research seems to point out that perhaps gender is not innate, but forced on children by society. Ok, that would certainly explain the different cultural notions of gender, such as the Native Americans third, and sometimes fourth gender type. Which only makes certain eras of Western history, namely Victorian and Edwardian cultures, all the more bizarre in their restrictive gender roles. So if it's not gender that guides what types of entertainment one pursues, such as the video games one plays, it must simply be personal preference. Then again, my female best friend and I both have similar taste in games. Perhaps personality types have something to do with it? I mean, if I was anal enough to pursue a physics and mechanical engineering degree at the same time, I'm sure I would want to veg out by blowing up things with various weapons too. However, as I am an artistic type, and much less analytical, I prefer games that challenge my brain even in their simplicity, like Katamari Damacy. Of course, I've also always liked weird things, something my brothers don't always appreciate.